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ImagineFun

5 posts · all writing

  • 15 May 2026

    Protecting customer media sources with asymmetric encryption

    Users trust OpenAudioMc to handle their media playback, now we're also taking responsibility of media end-to-end.

    12 min read · Security · Golang · Software Architecture · ImagineFun

  • 15 Jul 2025

    Saying goodbye to Java rebuilds, hello to JavaScript (but still in the JVM)

    The journey of PixelScript, the fastest development cycle for Minecraft content.

    20 min read · Java · JavaScript · Software Architecture · ImagineFun

  • 2 Jul 2025

    Meteor: Interfaces as networking contract

    An overview of Meteor, a Java RPC library designed for transparent remote procedure calls, featuring a pluggable transport and serialization architecture that simplifies development in distributed systems.

    6 min read · Java · Software Architecture · ImagineFun

  • 28 Jan 2025

    Block art with Art-Net

    Using Art-Net and real lighting consoles to build in-game experiences

    7 min read · ImagineFun · Java · Golang · Creative Development

  • 10 Jul 2022

    COBALT: Building a 200x Faster Entity Engine from Minecraft Protocol

    How we eliminated 80% of server overhead by intercepting network traffic and building our own reality.

    11 min read · ImagineFun · Software Architecture · Java

© 2026 Mats Moolhuizen · brewed in The Haguegithublinkedintwitterrss